Newton - first physics engine for After Effects

Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.

Main Features:

. robust and fast

. simple and intuitive user interface with OpenGL preview

. gravity, collisions, friction, etc.

. support of masks and shapes

. handles different sorts of bodies: static, dynamic, kinematic, etc.