* adds global illumination to your renderer, using our realtime radiosity technique
* tool, precomputes GI lightmaps or ambient maps in editor
* highly parallelized, takes advantage of all CPU and GPU cores
* highly optimized, small memory footprint
* quick integration into game dev pipeline
* targets different game types, see editions
* next-gen PC / Xbox360 / PS3 AAA games
based on our technology in production