Lightsprint Realtime Radiosity, Demo

* adds global illumination to your renderer, using our realtime radiosity technique

* tool, precomputes GI lightmaps or ambient maps in editor

* highly parallelized, takes advantage of all CPU and GPU cores

* highly optimized, small memory footprint

* quick integration into game dev pipeline

* targets different game types, see editions

* next-gen PC / Xbox360 / PS3 AAA games
based on our technology in production

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