Character Rigging with biped II

Master Rigger and 3ds Max guru Paul Hormis has agreed to revisit his fantastic workshop, Character Rigging with Biped. In this updated workshop, Paul will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.



Check it out

Stay in touch and tough,

Moritz