Pixologic has revealed the new features for Zbrush 4 R2. Alongside the Best Preview Render, a new cut tool and LightCap materials, R2 boasts a new feature called Dynamesh, which solves one of the long-standing issues with ZBrush. Dynamesh retopologises the object, giving you a nice medium-density mesh for you to add details. Other new functions include a ‘repeat stroke’ action which is very useful if you want to use a subtle stroke again and again to build up detail.
Smith Micro has unveiled Poser 9 and Poser Pro 2012 at Siggraph 2011.
Like DAZ Studio 4 earlier this year, both versions of the popular figure design and animation software gain support for weight maps, along with an extensive weight painting toolset in the Pro edition. Both new releases will also see a number of display and rendering improvements, including support for subsurface scattering and an updated OpenGL display.
Autodesk has announced its latest round of software Advantage Packs at Siggraph 2011.
Softimage, Mudbox and the creative finishing tools – Flame, Flare and Smoke – will have incremental upgrades: new ICE options in the case of Softimage, support for large texture datasets in the case of Mudbox, and new stereo viewing modes and import/export options in the case of the finishing tools.
New features in Maya will include Alembic support, Bullet physics and a new Node Editor.
New features in 3ds Max will include a new render pass system, support for iray in the ActiveShade render preview window, and enhanced interoperability with After Effects and Photoshop.
The updates, which are only available to users on Subscription contracts, are due to ship by late September.
On Sunday, August 7, 2011, Autodesk will be hosting the Autodesk Student Experience event, a series of workshops and presentations exclusively for students. This full day of events will feature classes, one-on-one feedback sessions with Autodesk technology experts, a seminar from Carlos Baena of Animation Mentor and a keynote presentation by Duncan Brinsmead, principal scientist at Autodesk.
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The SIGGRAPH Committee has published their annual reasons to attend SIGGRAPH, and this year’s are as follows:
1. Value
Learn all the latest techniques, tips, and technologies in one location at a very reasonable price.
2. Hands-On Knowledge
Consolidate new knowledge and skills by working directly with the experts in the field.
3. Time Optimization
Explore the full spectrum of computer graphics and interactive techniques in one intense, rewarding four days.
4. Customization
Design the conference experience that delivers the best value for you and your organization.
5. Industry Visionaries
Meet and exchange ideas with the superstars who created this dynamic field and the young visionaries who are building its future.
6. Connections
Join your friends and colleagues from around the world, and make invaluable new connections.
7. Essential Resources
Discover all the resources you need to support your creativity, improve your efficiency, and grow your business.
8. World-Class Animation and Visual Effects
Immerse yourself in this year’s best work in animated storytelling, scientific visualization, advertising, games, and feature films.
9. Vancouver
Enjoy this magical, entrepreneurial city where exploration, innovation, and experimentation merge on every corner.
10. Inspiration
Leave Vancouver with new skills, creativity, and energy, ready to rejuvenate your career and inspire your organization’s next phase of leadership in computer graphics and interactive techniques.
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